| /* |
| * CDDL HEADER START |
| * |
| * The contents of this file are subject to the terms of the |
| * Common Development and Distribution License (the "License"). |
| * You may not use this file except in compliance with the License. |
| * |
| * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE |
| * or http://www.opensolaris.org/os/licensing. |
| * See the License for the specific language governing permissions |
| * and limitations under the License. |
| * |
| * When distributing Covered Code, include this CDDL HEADER in each |
| * file and include the License file at usr/src/OPENSOLARIS.LICENSE. |
| * If applicable, add the following below this CDDL HEADER, with the |
| * fields enclosed by brackets "[]" replaced with your own identifying |
| * information: Portions Copyright [yyyy] [name of copyright owner] |
| * |
| * CDDL HEADER END |
| */ |
| /* |
| * Copyright 2009 Sun Microsystems, Inc. All rights reserved. |
| * Use is subject to license terms. |
| */ |
| |
| /* |
| * Copyright 2015 Nexenta Systems, Inc. All rights reserved. |
| * Copyright (c) 2015 by Delphix. All rights reserved. |
| */ |
| |
| /* |
| * AVL - generic AVL tree implementation for kernel use |
| * |
| * A complete description of AVL trees can be found in many CS textbooks. |
| * |
| * Here is a very brief overview. An AVL tree is a binary search tree that is |
| * almost perfectly balanced. By "almost" perfectly balanced, we mean that at |
| * any given node, the left and right subtrees are allowed to differ in height |
| * by at most 1 level. |
| * |
| * This relaxation from a perfectly balanced binary tree allows doing |
| * insertion and deletion relatively efficiently. Searching the tree is |
| * still a fast operation, roughly O(log(N)). |
| * |
| * The key to insertion and deletion is a set of tree manipulations called |
| * rotations, which bring unbalanced subtrees back into the semi-balanced state. |
| * |
| * This implementation of AVL trees has the following peculiarities: |
| * |
| * - The AVL specific data structures are physically embedded as fields |
| * in the "using" data structures. To maintain generality the code |
| * must constantly translate between "avl_node_t *" and containing |
| * data structure "void *"s by adding/subtracting the avl_offset. |
| * |
| * - Since the AVL data is always embedded in other structures, there is |
| * no locking or memory allocation in the AVL routines. This must be |
| * provided for by the enclosing data structure's semantics. Typically, |
| * avl_insert()/_add()/_remove()/avl_insert_here() require some kind of |
| * exclusive write lock. Other operations require a read lock. |
| * |
| * - The implementation uses iteration instead of explicit recursion, |
| * since it is intended to run on limited size kernel stacks. Since |
| * there is no recursion stack present to move "up" in the tree, |
| * there is an explicit "parent" link in the avl_node_t. |
| * |
| * - The left/right children pointers of a node are in an array. |
| * In the code, variables (instead of constants) are used to represent |
| * left and right indices. The implementation is written as if it only |
| * dealt with left handed manipulations. By changing the value assigned |
| * to "left", the code also works for right handed trees. The |
| * following variables/terms are frequently used: |
| * |
| * int left; // 0 when dealing with left children, |
| * // 1 for dealing with right children |
| * |
| * int left_heavy; // -1 when left subtree is taller at some node, |
| * // +1 when right subtree is taller |
| * |
| * int right; // will be the opposite of left (0 or 1) |
| * int right_heavy;// will be the opposite of left_heavy (-1 or 1) |
| * |
| * int direction; // 0 for "<" (ie. left child); 1 for ">" (right) |
| * |
| * Though it is a little more confusing to read the code, the approach |
| * allows using half as much code (and hence cache footprint) for tree |
| * manipulations and eliminates many conditional branches. |
| * |
| * - The avl_index_t is an opaque "cookie" used to find nodes at or |
| * adjacent to where a new value would be inserted in the tree. The value |
| * is a modified "avl_node_t *". The bottom bit (normally 0 for a |
| * pointer) is set to indicate if that the new node has a value greater |
| * than the value of the indicated "avl_node_t *". |
| * |
| * Note - in addition to userland (e.g. libavl and libutil) and the kernel |
| * (e.g. genunix), avl.c is compiled into ld.so and kmdb's genunix module, |
| * which each have their own compilation environments and subsequent |
| * requirements. Each of these environments must be considered when adding |
| * dependencies from avl.c. |
| */ |
| |
| #include <sys/types.h> |
| #include <sys/param.h> |
| #include <sys/debug.h> |
| #include <sys/avl.h> |
| #include <sys/cmn_err.h> |
| |
| /* |
| * Small arrays to translate between balance (or diff) values and child indices. |
| * |
| * Code that deals with binary tree data structures will randomly use |
| * left and right children when examining a tree. C "if()" statements |
| * which evaluate randomly suffer from very poor hardware branch prediction. |
| * In this code we avoid some of the branch mispredictions by using the |
| * following translation arrays. They replace random branches with an |
| * additional memory reference. Since the translation arrays are both very |
| * small the data should remain efficiently in cache. |
| */ |
| static const int avl_child2balance[2] = {-1, 1}; |
| static const int avl_balance2child[] = {0, 0, 1}; |
| |
| |
| /* |
| * Walk from one node to the previous valued node (ie. an infix walk |
| * towards the left). At any given node we do one of 2 things: |
| * |
| * - If there is a left child, go to it, then to it's rightmost descendant. |
| * |
| * - otherwise we return through parent nodes until we've come from a right |
| * child. |
| * |
| * Return Value: |
| * NULL - if at the end of the nodes |
| * otherwise next node |
| */ |
| void * |
| avl_walk(avl_tree_t *tree, void *oldnode, int left) |
| { |
| size_t off = tree->avl_offset; |
| avl_node_t *node = AVL_DATA2NODE(oldnode, off); |
| int right = 1 - left; |
| int was_child; |
| |
| |
| /* |
| * nowhere to walk to if tree is empty |
| */ |
| if (node == NULL) |
| return (NULL); |
| |
| /* |
| * Visit the previous valued node. There are two possibilities: |
| * |
| * If this node has a left child, go down one left, then all |
| * the way right. |
| */ |
| if (node->avl_child[left] != NULL) { |
| for (node = node->avl_child[left]; |
| node->avl_child[right] != NULL; |
| node = node->avl_child[right]) |
| ; |
| /* |
| * Otherwise, return thru left children as far as we can. |
| */ |
| } else { |
| for (;;) { |
| was_child = AVL_XCHILD(node); |
| node = AVL_XPARENT(node); |
| if (node == NULL) |
| return (NULL); |
| if (was_child == right) |
| break; |
| } |
| } |
| |
| return (AVL_NODE2DATA(node, off)); |
| } |
| |
| /* |
| * Return the lowest valued node in a tree or NULL. |
| * (leftmost child from root of tree) |
| */ |
| void * |
| avl_first(avl_tree_t *tree) |
| { |
| avl_node_t *node; |
| avl_node_t *prev = NULL; |
| size_t off = tree->avl_offset; |
| |
| for (node = tree->avl_root; node != NULL; node = node->avl_child[0]) |
| prev = node; |
| |
| if (prev != NULL) |
| return (AVL_NODE2DATA(prev, off)); |
| return (NULL); |
| } |
| |
| /* |
| * Return the highest valued node in a tree or NULL. |
| * (rightmost child from root of tree) |
| */ |
| void * |
| avl_last(avl_tree_t *tree) |
| { |
| avl_node_t *node; |
| avl_node_t *prev = NULL; |
| size_t off = tree->avl_offset; |
| |
| for (node = tree->avl_root; node != NULL; node = node->avl_child[1]) |
| prev = node; |
| |
| if (prev != NULL) |
| return (AVL_NODE2DATA(prev, off)); |
| return (NULL); |
| } |
| |
| /* |
| * Access the node immediately before or after an insertion point. |
| * |
| * "avl_index_t" is a (avl_node_t *) with the bottom bit indicating a child |
| * |
| * Return value: |
| * NULL: no node in the given direction |
| * "void *" of the found tree node |
| */ |
| void * |
| avl_nearest(avl_tree_t *tree, avl_index_t where, int direction) |
| { |
| int child = AVL_INDEX2CHILD(where); |
| avl_node_t *node = AVL_INDEX2NODE(where); |
| void *data; |
| size_t off = tree->avl_offset; |
| |
| if (node == NULL) { |
| ASSERT(tree->avl_root == NULL); |
| return (NULL); |
| } |
| data = AVL_NODE2DATA(node, off); |
| if (child != direction) |
| return (data); |
| |
| return (avl_walk(tree, data, direction)); |
| } |
| |
| |
| /* |
| * Search for the node which contains "value". The algorithm is a |
| * simple binary tree search. |
| * |
| * return value: |
| * NULL: the value is not in the AVL tree |
| * *where (if not NULL) is set to indicate the insertion point |
| * "void *" of the found tree node |
| */ |
| void * |
| avl_find(avl_tree_t *tree, const void *value, avl_index_t *where) |
| { |
| avl_node_t *node; |
| avl_node_t *prev = NULL; |
| int child = 0; |
| int diff; |
| size_t off = tree->avl_offset; |
| |
| for (node = tree->avl_root; node != NULL; |
| node = node->avl_child[child]) { |
| |
| prev = node; |
| |
| diff = tree->avl_compar(value, AVL_NODE2DATA(node, off)); |
| ASSERT(-1 <= diff && diff <= 1); |
| if (diff == 0) { |
| #ifdef DEBUG |
| if (where != NULL) |
| *where = 0; |
| #endif |
| return (AVL_NODE2DATA(node, off)); |
| } |
| child = avl_balance2child[1 + diff]; |
| |
| } |
| |
| if (where != NULL) |
| *where = AVL_MKINDEX(prev, child); |
| |
| return (NULL); |
| } |
| |
| |
| /* |
| * Perform a rotation to restore balance at the subtree given by depth. |
| * |
| * This routine is used by both insertion and deletion. The return value |
| * indicates: |
| * 0 : subtree did not change height |
| * !0 : subtree was reduced in height |
| * |
| * The code is written as if handling left rotations, right rotations are |
| * symmetric and handled by swapping values of variables right/left[_heavy] |
| * |
| * On input balance is the "new" balance at "node". This value is either |
| * -2 or +2. |
| */ |
| static int |
| avl_rotation(avl_tree_t *tree, avl_node_t *node, int balance) |
| { |
| int left = !(balance < 0); /* when balance = -2, left will be 0 */ |
| int right = 1 - left; |
| int left_heavy = balance >> 1; |
| int right_heavy = -left_heavy; |
| avl_node_t *parent = AVL_XPARENT(node); |
| avl_node_t *child = node->avl_child[left]; |
| avl_node_t *cright; |
| avl_node_t *gchild; |
| avl_node_t *gright; |
| avl_node_t *gleft; |
| int which_child = AVL_XCHILD(node); |
| int child_bal = AVL_XBALANCE(child); |
| |
| /* BEGIN CSTYLED */ |
| /* |
| * case 1 : node is overly left heavy, the left child is balanced or |
| * also left heavy. This requires the following rotation. |
| * |
| * (node bal:-2) |
| * / \ |
| * / \ |
| * (child bal:0 or -1) |
| * / \ |
| * / \ |
| * cright |
| * |
| * becomes: |
| * |
| * (child bal:1 or 0) |
| * / \ |
| * / \ |
| * (node bal:-1 or 0) |
| * / \ |
| * / \ |
| * cright |
| * |
| * we detect this situation by noting that child's balance is not |
| * right_heavy. |
| */ |
| /* END CSTYLED */ |
| if (child_bal != right_heavy) { |
| |
| /* |
| * compute new balance of nodes |
| * |
| * If child used to be left heavy (now balanced) we reduced |
| * the height of this sub-tree -- used in "return...;" below |
| */ |
| child_bal += right_heavy; /* adjust towards right */ |
| |
| /* |
| * move "cright" to be node's left child |
| */ |
| cright = child->avl_child[right]; |
| node->avl_child[left] = cright; |
| if (cright != NULL) { |
| AVL_SETPARENT(cright, node); |
| AVL_SETCHILD(cright, left); |
| } |
| |
| /* |
| * move node to be child's right child |
| */ |
| child->avl_child[right] = node; |
| AVL_SETBALANCE(node, -child_bal); |
| AVL_SETCHILD(node, right); |
| AVL_SETPARENT(node, child); |
| |
| /* |
| * update the pointer into this subtree |
| */ |
| AVL_SETBALANCE(child, child_bal); |
| AVL_SETCHILD(child, which_child); |
| AVL_SETPARENT(child, parent); |
| if (parent != NULL) |
| parent->avl_child[which_child] = child; |
| else |
| tree->avl_root = child; |
| |
| return (child_bal == 0); |
| } |
| |
| /* BEGIN CSTYLED */ |
| /* |
| * case 2 : When node is left heavy, but child is right heavy we use |
| * a different rotation. |
| * |
| * (node b:-2) |
| * / \ |
| * / \ |
| * / \ |
| * (child b:+1) |
| * / \ |
| * / \ |
| * (gchild b: != 0) |
| * / \ |
| * / \ |
| * gleft gright |
| * |
| * becomes: |
| * |
| * (gchild b:0) |
| * / \ |
| * / \ |
| * / \ |
| * (child b:?) (node b:?) |
| * / \ / \ |
| * / \ / \ |
| * gleft gright |
| * |
| * computing the new balances is more complicated. As an example: |
| * if gchild was right_heavy, then child is now left heavy |
| * else it is balanced |
| */ |
| /* END CSTYLED */ |
| gchild = child->avl_child[right]; |
| gleft = gchild->avl_child[left]; |
| gright = gchild->avl_child[right]; |
| |
| /* |
| * move gright to left child of node and |
| * |
| * move gleft to right child of node |
| */ |
| node->avl_child[left] = gright; |
| if (gright != NULL) { |
| AVL_SETPARENT(gright, node); |
| AVL_SETCHILD(gright, left); |
| } |
| |
| child->avl_child[right] = gleft; |
| if (gleft != NULL) { |
| AVL_SETPARENT(gleft, child); |
| AVL_SETCHILD(gleft, right); |
| } |
| |
| /* |
| * move child to left child of gchild and |
| * |
| * move node to right child of gchild and |
| * |
| * fixup parent of all this to point to gchild |
| */ |
| balance = AVL_XBALANCE(gchild); |
| gchild->avl_child[left] = child; |
| AVL_SETBALANCE(child, (balance == right_heavy ? left_heavy : 0)); |
| AVL_SETPARENT(child, gchild); |
| AVL_SETCHILD(child, left); |
| |
| gchild->avl_child[right] = node; |
| AVL_SETBALANCE(node, (balance == left_heavy ? right_heavy : 0)); |
| AVL_SETPARENT(node, gchild); |
| AVL_SETCHILD(node, right); |
| |
| AVL_SETBALANCE(gchild, 0); |
| AVL_SETPARENT(gchild, parent); |
| AVL_SETCHILD(gchild, which_child); |
| if (parent != NULL) |
| parent->avl_child[which_child] = gchild; |
| else |
| tree->avl_root = gchild; |
| |
| return (1); /* the new tree is always shorter */ |
| } |
| |
| |
| /* |
| * Insert a new node into an AVL tree at the specified (from avl_find()) place. |
| * |
| * Newly inserted nodes are always leaf nodes in the tree, since avl_find() |
| * searches out to the leaf positions. The avl_index_t indicates the node |
| * which will be the parent of the new node. |
| * |
| * After the node is inserted, a single rotation further up the tree may |
| * be necessary to maintain an acceptable AVL balance. |
| */ |
| void |
| avl_insert(avl_tree_t *tree, void *new_data, avl_index_t where) |
| { |
| avl_node_t *node; |
| avl_node_t *parent = AVL_INDEX2NODE(where); |
| int old_balance; |
| int new_balance; |
| int which_child = AVL_INDEX2CHILD(where); |
| size_t off = tree->avl_offset; |
| |
| ASSERT(tree); |
| #ifdef _LP64 |
| ASSERT(((uintptr_t)new_data & 0x7) == 0); |
| #endif |
| |
| node = AVL_DATA2NODE(new_data, off); |
| |
| /* |
| * First, add the node to the tree at the indicated position. |
| */ |
| ++tree->avl_numnodes; |
| |
| node->avl_child[0] = NULL; |
| node->avl_child[1] = NULL; |
| |
| AVL_SETCHILD(node, which_child); |
| AVL_SETBALANCE(node, 0); |
| AVL_SETPARENT(node, parent); |
| if (parent != NULL) { |
| ASSERT(parent->avl_child[which_child] == NULL); |
| parent->avl_child[which_child] = node; |
| } else { |
| ASSERT(tree->avl_root == NULL); |
| tree->avl_root = node; |
| } |
| /* |
| * Now, back up the tree modifying the balance of all nodes above the |
| * insertion point. If we get to a highly unbalanced ancestor, we |
| * need to do a rotation. If we back out of the tree we are done. |
| * If we brought any subtree into perfect balance (0), we are also done. |
| */ |
| for (;;) { |
| node = parent; |
| if (node == NULL) |
| return; |
| |
| /* |
| * Compute the new balance |
| */ |
| old_balance = AVL_XBALANCE(node); |
| new_balance = old_balance + avl_child2balance[which_child]; |
| |
| /* |
| * If we introduced equal balance, then we are done immediately |
| */ |
| if (new_balance == 0) { |
| AVL_SETBALANCE(node, 0); |
| return; |
| } |
| |
| /* |
| * If both old and new are not zero we went |
| * from -1 to -2 balance, do a rotation. |
| */ |
| if (old_balance != 0) |
| break; |
| |
| AVL_SETBALANCE(node, new_balance); |
| parent = AVL_XPARENT(node); |
| which_child = AVL_XCHILD(node); |
| } |
| |
| /* |
| * perform a rotation to fix the tree and return |
| */ |
| (void) avl_rotation(tree, node, new_balance); |
| } |
| |
| /* |
| * Insert "new_data" in "tree" in the given "direction" either after or |
| * before (AVL_AFTER, AVL_BEFORE) the data "here". |
| * |
| * Insertions can only be done at empty leaf points in the tree, therefore |
| * if the given child of the node is already present we move to either |
| * the AVL_PREV or AVL_NEXT and reverse the insertion direction. Since |
| * every other node in the tree is a leaf, this always works. |
| * |
| * To help developers using this interface, we assert that the new node |
| * is correctly ordered at every step of the way in DEBUG kernels. |
| */ |
| void |
| avl_insert_here( |
| avl_tree_t *tree, |
| void *new_data, |
| void *here, |
| int direction) |
| { |
| avl_node_t *node; |
| int child = direction; /* rely on AVL_BEFORE == 0, AVL_AFTER == 1 */ |
| #ifdef DEBUG |
| int diff; |
| #endif |
| |
| ASSERT(tree != NULL); |
| ASSERT(new_data != NULL); |
| ASSERT(here != NULL); |
| ASSERT(direction == AVL_BEFORE || direction == AVL_AFTER); |
| |
| /* |
| * If corresponding child of node is not NULL, go to the neighboring |
| * node and reverse the insertion direction. |
| */ |
| node = AVL_DATA2NODE(here, tree->avl_offset); |
| |
| #ifdef DEBUG |
| diff = tree->avl_compar(new_data, here); |
| ASSERT(-1 <= diff && diff <= 1); |
| ASSERT(diff != 0); |
| ASSERT(diff > 0 ? child == 1 : child == 0); |
| #endif |
| |
| if (node->avl_child[child] != NULL) { |
| node = node->avl_child[child]; |
| child = 1 - child; |
| while (node->avl_child[child] != NULL) { |
| #ifdef DEBUG |
| diff = tree->avl_compar(new_data, |
| AVL_NODE2DATA(node, tree->avl_offset)); |
| ASSERT(-1 <= diff && diff <= 1); |
| ASSERT(diff != 0); |
| ASSERT(diff > 0 ? child == 1 : child == 0); |
| #endif |
| node = node->avl_child[child]; |
| } |
| #ifdef DEBUG |
| diff = tree->avl_compar(new_data, |
| AVL_NODE2DATA(node, tree->avl_offset)); |
| ASSERT(-1 <= diff && diff <= 1); |
| ASSERT(diff != 0); |
| ASSERT(diff > 0 ? child == 1 : child == 0); |
| #endif |
| } |
| ASSERT(node->avl_child[child] == NULL); |
| |
| avl_insert(tree, new_data, AVL_MKINDEX(node, child)); |
| } |
| |
| /* |
| * Add a new node to an AVL tree. |
| */ |
| void |
| avl_add(avl_tree_t *tree, void *new_node) |
| { |
| avl_index_t where; |
| |
| /* |
| * This is unfortunate. We want to call panic() here, even for |
| * non-DEBUG kernels. In userland, however, we can't depend on anything |
| * in libc or else the rtld build process gets confused. |
| * Thankfully, rtld provides us with its own assfail() so we can use |
| * that here. We use assfail() directly to get a nice error message |
| * in the core - much like what panic() does for crashdumps. |
| */ |
| if (avl_find(tree, new_node, &where) != NULL) |
| #ifdef _KERNEL |
| panic("avl_find() succeeded inside avl_add()"); |
| #else |
| (void) assfail("avl_find() succeeded inside avl_add()", |
| __FILE__, __LINE__); |
| #endif |
| avl_insert(tree, new_node, where); |
| } |
| |
| /* |
| * Delete a node from the AVL tree. Deletion is similar to insertion, but |
| * with 2 complications. |
| * |
| * First, we may be deleting an interior node. Consider the following subtree: |
| * |
| * d c c |
| * / \ / \ / \ |
| * b e b e b e |
| * / \ / \ / |
| * a c a a |
| * |
| * When we are deleting node (d), we find and bring up an adjacent valued leaf |
| * node, say (c), to take the interior node's place. In the code this is |
| * handled by temporarily swapping (d) and (c) in the tree and then using |
| * common code to delete (d) from the leaf position. |
| * |
| * Secondly, an interior deletion from a deep tree may require more than one |
| * rotation to fix the balance. This is handled by moving up the tree through |
| * parents and applying rotations as needed. The return value from |
| * avl_rotation() is used to detect when a subtree did not change overall |
| * height due to a rotation. |
| */ |
| void |
| avl_remove(avl_tree_t *tree, void *data) |
| { |
| avl_node_t *delete; |
| avl_node_t *parent; |
| avl_node_t *node; |
| avl_node_t tmp; |
| int old_balance; |
| int new_balance; |
| int left; |
| int right; |
| int which_child; |
| size_t off = tree->avl_offset; |
| |
| ASSERT(tree); |
| |
| delete = AVL_DATA2NODE(data, off); |
| |
| /* |
| * Deletion is easiest with a node that has at most 1 child. |
| * We swap a node with 2 children with a sequentially valued |
| * neighbor node. That node will have at most 1 child. Note this |
| * has no effect on the ordering of the remaining nodes. |
| * |
| * As an optimization, we choose the greater neighbor if the tree |
| * is right heavy, otherwise the left neighbor. This reduces the |
| * number of rotations needed. |
| */ |
| if (delete->avl_child[0] != NULL && delete->avl_child[1] != NULL) { |
| |
| /* |
| * choose node to swap from whichever side is taller |
| */ |
| old_balance = AVL_XBALANCE(delete); |
| left = avl_balance2child[old_balance + 1]; |
| right = 1 - left; |
| |
| /* |
| * get to the previous value'd node |
| * (down 1 left, as far as possible right) |
| */ |
| for (node = delete->avl_child[left]; |
| node->avl_child[right] != NULL; |
| node = node->avl_child[right]) |
| ; |
| |
| /* |
| * create a temp placeholder for 'node' |
| * move 'node' to delete's spot in the tree |
| */ |
| tmp = *node; |
| |
| *node = *delete; |
| if (node->avl_child[left] == node) |
| node->avl_child[left] = &tmp; |
| |
| parent = AVL_XPARENT(node); |
| if (parent != NULL) |
| parent->avl_child[AVL_XCHILD(node)] = node; |
| else |
| tree->avl_root = node; |
| AVL_SETPARENT(node->avl_child[left], node); |
| AVL_SETPARENT(node->avl_child[right], node); |
| |
| /* |
| * Put tmp where node used to be (just temporary). |
| * It always has a parent and at most 1 child. |
| */ |
| delete = &tmp; |
| parent = AVL_XPARENT(delete); |
| parent->avl_child[AVL_XCHILD(delete)] = delete; |
| which_child = (delete->avl_child[1] != 0); |
| if (delete->avl_child[which_child] != NULL) |
| AVL_SETPARENT(delete->avl_child[which_child], delete); |
| } |
| |
| |
| /* |
| * Here we know "delete" is at least partially a leaf node. It can |
| * be easily removed from the tree. |
| */ |
| ASSERT(tree->avl_numnodes > 0); |
| --tree->avl_numnodes; |
| parent = AVL_XPARENT(delete); |
| which_child = AVL_XCHILD(delete); |
| if (delete->avl_child[0] != NULL) |
| node = delete->avl_child[0]; |
| else |
| node = delete->avl_child[1]; |
| |
| /* |
| * Connect parent directly to node (leaving out delete). |
| */ |
| if (node != NULL) { |
| AVL_SETPARENT(node, parent); |
| AVL_SETCHILD(node, which_child); |
| } |
| if (parent == NULL) { |
| tree->avl_root = node; |
| return; |
| } |
| parent->avl_child[which_child] = node; |
| |
| |
| /* |
| * Since the subtree is now shorter, begin adjusting parent balances |
| * and performing any needed rotations. |
| */ |
| do { |
| |
| /* |
| * Move up the tree and adjust the balance |
| * |
| * Capture the parent and which_child values for the next |
| * iteration before any rotations occur. |
| */ |
| node = parent; |
| old_balance = AVL_XBALANCE(node); |
| new_balance = old_balance - avl_child2balance[which_child]; |
| parent = AVL_XPARENT(node); |
| which_child = AVL_XCHILD(node); |
| |
| /* |
| * If a node was in perfect balance but isn't anymore then |
| * we can stop, since the height didn't change above this point |
| * due to a deletion. |
| */ |
| if (old_balance == 0) { |
| AVL_SETBALANCE(node, new_balance); |
| break; |
| } |
| |
| /* |
| * If the new balance is zero, we don't need to rotate |
| * else |
| * need a rotation to fix the balance. |
| * If the rotation doesn't change the height |
| * of the sub-tree we have finished adjusting. |
| */ |
| if (new_balance == 0) |
| AVL_SETBALANCE(node, new_balance); |
| else if (!avl_rotation(tree, node, new_balance)) |
| break; |
| } while (parent != NULL); |
| } |
| |
| #define AVL_REINSERT(tree, obj) \ |
| avl_remove((tree), (obj)); \ |
| avl_add((tree), (obj)) |
| |
| boolean_t |
| avl_update_lt(avl_tree_t *t, void *obj) |
| { |
| void *neighbor; |
| |
| ASSERT(((neighbor = AVL_NEXT(t, obj)) == NULL) || |
| (t->avl_compar(obj, neighbor) <= 0)); |
| |
| neighbor = AVL_PREV(t, obj); |
| if ((neighbor != NULL) && (t->avl_compar(obj, neighbor) < 0)) { |
| AVL_REINSERT(t, obj); |
| return (B_TRUE); |
| } |
| |
| return (B_FALSE); |
| } |
| |
| boolean_t |
| avl_update_gt(avl_tree_t *t, void *obj) |
| { |
| void *neighbor; |
| |
| ASSERT(((neighbor = AVL_PREV(t, obj)) == NULL) || |
| (t->avl_compar(obj, neighbor) >= 0)); |
| |
| neighbor = AVL_NEXT(t, obj); |
| if ((neighbor != NULL) && (t->avl_compar(obj, neighbor) > 0)) { |
| AVL_REINSERT(t, obj); |
| return (B_TRUE); |
| } |
| |
| return (B_FALSE); |
| } |
| |
| boolean_t |
| avl_update(avl_tree_t *t, void *obj) |
| { |
| void *neighbor; |
| |
| neighbor = AVL_PREV(t, obj); |
| if ((neighbor != NULL) && (t->avl_compar(obj, neighbor) < 0)) { |
| AVL_REINSERT(t, obj); |
| return (B_TRUE); |
| } |
| |
| neighbor = AVL_NEXT(t, obj); |
| if ((neighbor != NULL) && (t->avl_compar(obj, neighbor) > 0)) { |
| AVL_REINSERT(t, obj); |
| return (B_TRUE); |
| } |
| |
| return (B_FALSE); |
| } |
| |
| void |
| avl_swap(avl_tree_t *tree1, avl_tree_t *tree2) |
| { |
| avl_node_t *temp_node; |
| ulong_t temp_numnodes; |
| |
| ASSERT3P(tree1->avl_compar, ==, tree2->avl_compar); |
| ASSERT3U(tree1->avl_offset, ==, tree2->avl_offset); |
| ASSERT3U(tree1->avl_size, ==, tree2->avl_size); |
| |
| temp_node = tree1->avl_root; |
| temp_numnodes = tree1->avl_numnodes; |
| tree1->avl_root = tree2->avl_root; |
| tree1->avl_numnodes = tree2->avl_numnodes; |
| tree2->avl_root = temp_node; |
| tree2->avl_numnodes = temp_numnodes; |
| } |
| |
| /* |
| * initialize a new AVL tree |
| */ |
| void |
| avl_create(avl_tree_t *tree, int (*compar) (const void *, const void *), |
| size_t size, size_t offset) |
| { |
| ASSERT(tree); |
| ASSERT(compar); |
| ASSERT(size > 0); |
| ASSERT(size >= offset + sizeof (avl_node_t)); |
| #ifdef _LP64 |
| ASSERT((offset & 0x7) == 0); |
| #endif |
| |
| tree->avl_compar = compar; |
| tree->avl_root = NULL; |
| tree->avl_numnodes = 0; |
| tree->avl_size = size; |
| tree->avl_offset = offset; |
| } |
| |
| /* |
| * Delete a tree. |
| */ |
| /* ARGSUSED */ |
| void |
| avl_destroy(avl_tree_t *tree) |
| { |
| ASSERT(tree); |
| ASSERT(tree->avl_numnodes == 0); |
| ASSERT(tree->avl_root == NULL); |
| } |
| |
| |
| /* |
| * Return the number of nodes in an AVL tree. |
| */ |
| ulong_t |
| avl_numnodes(avl_tree_t *tree) |
| { |
| ASSERT(tree); |
| return (tree->avl_numnodes); |
| } |
| |
| boolean_t |
| avl_is_empty(avl_tree_t *tree) |
| { |
| ASSERT(tree); |
| return (tree->avl_numnodes == 0); |
| } |
| |
| #define CHILDBIT (1L) |
| |
| /* |
| * Post-order tree walk used to visit all tree nodes and destroy the tree |
| * in post order. This is used for removing all the nodes from a tree without |
| * paying any cost for rebalancing it. |
| * |
| * example: |
| * |
| * void *cookie = NULL; |
| * my_data_t *node; |
| * |
| * while ((node = avl_destroy_nodes(tree, &cookie)) != NULL) |
| * free(node); |
| * avl_destroy(tree); |
| * |
| * The cookie is really an avl_node_t to the current node's parent and |
| * an indication of which child you looked at last. |
| * |
| * On input, a cookie value of CHILDBIT indicates the tree is done. |
| */ |
| void * |
| avl_destroy_nodes(avl_tree_t *tree, void **cookie) |
| { |
| avl_node_t *node; |
| avl_node_t *parent; |
| int child; |
| void *first; |
| size_t off = tree->avl_offset; |
| |
| /* |
| * Initial calls go to the first node or it's right descendant. |
| */ |
| if (*cookie == NULL) { |
| first = avl_first(tree); |
| |
| /* |
| * deal with an empty tree |
| */ |
| if (first == NULL) { |
| *cookie = (void *)CHILDBIT; |
| return (NULL); |
| } |
| |
| node = AVL_DATA2NODE(first, off); |
| parent = AVL_XPARENT(node); |
| goto check_right_side; |
| } |
| |
| /* |
| * If there is no parent to return to we are done. |
| */ |
| parent = (avl_node_t *)((uintptr_t)(*cookie) & ~CHILDBIT); |
| if (parent == NULL) { |
| if (tree->avl_root != NULL) { |
| ASSERT(tree->avl_numnodes == 1); |
| tree->avl_root = NULL; |
| tree->avl_numnodes = 0; |
| } |
| return (NULL); |
| } |
| |
| /* |
| * Remove the child pointer we just visited from the parent and tree. |
| */ |
| child = (uintptr_t)(*cookie) & CHILDBIT; |
| parent->avl_child[child] = NULL; |
| ASSERT(tree->avl_numnodes > 1); |
| --tree->avl_numnodes; |
| |
| /* |
| * If we just did a right child or there isn't one, go up to parent. |
| */ |
| if (child == 1 || parent->avl_child[1] == NULL) { |
| node = parent; |
| parent = AVL_XPARENT(parent); |
| goto done; |
| } |
| |
| /* |
| * Do parent's right child, then leftmost descendent. |
| */ |
| node = parent->avl_child[1]; |
| while (node->avl_child[0] != NULL) { |
| parent = node; |
| node = node->avl_child[0]; |
| } |
| |
| /* |
| * If here, we moved to a left child. It may have one |
| * child on the right (when balance == +1). |
| */ |
| check_right_side: |
| if (node->avl_child[1] != NULL) { |
| ASSERT(AVL_XBALANCE(node) == 1); |
| parent = node; |
| node = node->avl_child[1]; |
| ASSERT(node->avl_child[0] == NULL && |
| node->avl_child[1] == NULL); |
| } else { |
| ASSERT(AVL_XBALANCE(node) <= 0); |
| } |
| |
| done: |
| if (parent == NULL) { |
| *cookie = (void *)CHILDBIT; |
| ASSERT(node == tree->avl_root); |
| } else { |
| *cookie = (void *)((uintptr_t)parent | AVL_XCHILD(node)); |
| } |
| |
| return (AVL_NODE2DATA(node, off)); |
| } |