| /******************************************************************************* |
| * |
| * Module Name: utdelete - object deletion and reference count utilities |
| * |
| ******************************************************************************/ |
| |
| /* |
| * Copyright (C) 2000 - 2015, Intel Corp. |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions, and the following disclaimer, |
| * without modification. |
| * 2. Redistributions in binary form must reproduce at minimum a disclaimer |
| * substantially similar to the "NO WARRANTY" disclaimer below |
| * ("Disclaimer") and any redistribution must be conditioned upon |
| * including a substantially similar Disclaimer requirement for further |
| * binary redistribution. |
| * 3. Neither the names of the above-listed copyright holders nor the names |
| * of any contributors may be used to endorse or promote products derived |
| * from this software without specific prior written permission. |
| * |
| * Alternatively, this software may be distributed under the terms of the |
| * GNU General Public License ("GPL") version 2 as published by the Free |
| * Software Foundation. |
| * |
| * NO WARRANTY |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS |
| * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
| * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, |
| * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING |
| * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| * POSSIBILITY OF SUCH DAMAGES. |
| */ |
| |
| #include <contrib/dev/acpica/include/acpi.h> |
| #include <contrib/dev/acpica/include/accommon.h> |
| #include <contrib/dev/acpica/include/acinterp.h> |
| #include <contrib/dev/acpica/include/acnamesp.h> |
| #include <contrib/dev/acpica/include/acevents.h> |
| |
| |
| #define _COMPONENT ACPI_UTILITIES |
| ACPI_MODULE_NAME ("utdelete") |
| |
| /* Local prototypes */ |
| |
| static void |
| AcpiUtDeleteInternalObj ( |
| ACPI_OPERAND_OBJECT *Object); |
| |
| static void |
| AcpiUtUpdateRefCount ( |
| ACPI_OPERAND_OBJECT *Object, |
| UINT32 Action); |
| |
| |
| /******************************************************************************* |
| * |
| * FUNCTION: AcpiUtDeleteInternalObj |
| * |
| * PARAMETERS: Object - Object to be deleted |
| * |
| * RETURN: None |
| * |
| * DESCRIPTION: Low level object deletion, after reference counts have been |
| * updated (All reference counts, including sub-objects!) |
| * |
| ******************************************************************************/ |
| |
| static void |
| AcpiUtDeleteInternalObj ( |
| ACPI_OPERAND_OBJECT *Object) |
| { |
| void *ObjPointer = NULL; |
| ACPI_OPERAND_OBJECT *HandlerDesc; |
| ACPI_OPERAND_OBJECT *SecondDesc; |
| ACPI_OPERAND_OBJECT *NextDesc; |
| ACPI_OPERAND_OBJECT *StartDesc; |
| ACPI_OPERAND_OBJECT **LastObjPtr; |
| |
| |
| ACPI_FUNCTION_TRACE_PTR (UtDeleteInternalObj, Object); |
| |
| |
| if (!Object) |
| { |
| return_VOID; |
| } |
| |
| /* |
| * Must delete or free any pointers within the object that are not |
| * actual ACPI objects (for example, a raw buffer pointer). |
| */ |
| switch (Object->Common.Type) |
| { |
| case ACPI_TYPE_STRING: |
| |
| ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** String %p, ptr %p\n", |
| Object, Object->String.Pointer)); |
| |
| /* Free the actual string buffer */ |
| |
| if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER)) |
| { |
| /* But only if it is NOT a pointer into an ACPI table */ |
| |
| ObjPointer = Object->String.Pointer; |
| } |
| break; |
| |
| case ACPI_TYPE_BUFFER: |
| |
| ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** Buffer %p, ptr %p\n", |
| Object, Object->Buffer.Pointer)); |
| |
| /* Free the actual buffer */ |
| |
| if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER)) |
| { |
| /* But only if it is NOT a pointer into an ACPI table */ |
| |
| ObjPointer = Object->Buffer.Pointer; |
| } |
| break; |
| |
| case ACPI_TYPE_PACKAGE: |
| |
| ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, " **** Package of count %X\n", |
| Object->Package.Count)); |
| |
| /* |
| * Elements of the package are not handled here, they are deleted |
| * separately |
| */ |
| |
| /* Free the (variable length) element pointer array */ |
| |
| ObjPointer = Object->Package.Elements; |
| break; |
| |
| /* |
| * These objects have a possible list of notify handlers. |
| * Device object also may have a GPE block. |
| */ |
| case ACPI_TYPE_DEVICE: |
| |
| if (Object->Device.GpeBlock) |
| { |
| (void) AcpiEvDeleteGpeBlock (Object->Device.GpeBlock); |
| } |
| |
| /*lint -fallthrough */ |
| |
| case ACPI_TYPE_PROCESSOR: |
| case ACPI_TYPE_THERMAL: |
| |
| /* Walk the address handler list for this object */ |
| |
| HandlerDesc = Object->CommonNotify.Handler; |
| while (HandlerDesc) |
| { |
| NextDesc = HandlerDesc->AddressSpace.Next; |
| AcpiUtRemoveReference (HandlerDesc); |
| HandlerDesc = NextDesc; |
| } |
| break; |
| |
| case ACPI_TYPE_MUTEX: |
| |
| ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, |
| "***** Mutex %p, OS Mutex %p\n", |
| Object, Object->Mutex.OsMutex)); |
| |
| if (Object == AcpiGbl_GlobalLockMutex) |
| { |
| /* Global Lock has extra semaphore */ |
| |
| (void) AcpiOsDeleteSemaphore (AcpiGbl_GlobalLockSemaphore); |
| AcpiGbl_GlobalLockSemaphore = NULL; |
| |
| AcpiOsDeleteMutex (Object->Mutex.OsMutex); |
| AcpiGbl_GlobalLockMutex = NULL; |
| } |
| else |
| { |
| AcpiExUnlinkMutex (Object); |
| AcpiOsDeleteMutex (Object->Mutex.OsMutex); |
| } |
| break; |
| |
| case ACPI_TYPE_EVENT: |
| |
| ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, |
| "***** Event %p, OS Semaphore %p\n", |
| Object, Object->Event.OsSemaphore)); |
| |
| (void) AcpiOsDeleteSemaphore (Object->Event.OsSemaphore); |
| Object->Event.OsSemaphore = NULL; |
| break; |
| |
| case ACPI_TYPE_METHOD: |
| |
| ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, |
| "***** Method %p\n", Object)); |
| |
| /* Delete the method mutex if it exists */ |
| |
| if (Object->Method.Mutex) |
| { |
| AcpiOsDeleteMutex (Object->Method.Mutex->Mutex.OsMutex); |
| AcpiUtDeleteObjectDesc (Object->Method.Mutex); |
| Object->Method.Mutex = NULL; |
| } |
| if (Object->Method.Node) |
| { |
| Object->Method.Node = NULL; |
| } |
| break; |
| |
| case ACPI_TYPE_REGION: |
| |
| ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, |
| "***** Region %p\n", Object)); |
| |
| /* |
| * Update AddressRange list. However, only permanent regions |
| * are installed in this list. (Not created within a method) |
| */ |
| if (!(Object->Region.Node->Flags & ANOBJ_TEMPORARY)) |
| { |
| AcpiUtRemoveAddressRange (Object->Region.SpaceId, |
| Object->Region.Node); |
| } |
| |
| SecondDesc = AcpiNsGetSecondaryObject (Object); |
| if (SecondDesc) |
| { |
| /* |
| * Free the RegionContext if and only if the handler is one of the |
| * default handlers -- and therefore, we created the context object |
| * locally, it was not created by an external caller. |
| */ |
| HandlerDesc = Object->Region.Handler; |
| if (HandlerDesc) |
| { |
| NextDesc = HandlerDesc->AddressSpace.RegionList; |
| StartDesc = NextDesc; |
| LastObjPtr = &HandlerDesc->AddressSpace.RegionList; |
| |
| /* Remove the region object from the handler list */ |
| |
| while (NextDesc) |
| { |
| if (NextDesc == Object) |
| { |
| *LastObjPtr = NextDesc->Region.Next; |
| break; |
| } |
| |
| /* Walk the linked list of handlers */ |
| |
| LastObjPtr = &NextDesc->Region.Next; |
| NextDesc = NextDesc->Region.Next; |
| |
| /* Prevent infinite loop if list is corrupted */ |
| |
| if (NextDesc == StartDesc) |
| { |
| ACPI_ERROR ((AE_INFO, |
| "Circular region list in address handler object %p", |
| HandlerDesc)); |
| return_VOID; |
| } |
| } |
| |
| if (HandlerDesc->AddressSpace.HandlerFlags & |
| ACPI_ADDR_HANDLER_DEFAULT_INSTALLED) |
| { |
| /* Deactivate region and free region context */ |
| |
| if (HandlerDesc->AddressSpace.Setup) |
| { |
| (void) HandlerDesc->AddressSpace.Setup (Object, |
| ACPI_REGION_DEACTIVATE, |
| HandlerDesc->AddressSpace.Context, |
| &SecondDesc->Extra.RegionContext); |
| } |
| } |
| |
| AcpiUtRemoveReference (HandlerDesc); |
| } |
| |
| /* Now we can free the Extra object */ |
| |
| AcpiUtDeleteObjectDesc (SecondDesc); |
| } |
| break; |
| |
| case ACPI_TYPE_BUFFER_FIELD: |
| |
| ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, |
| "***** Buffer Field %p\n", Object)); |
| |
| SecondDesc = AcpiNsGetSecondaryObject (Object); |
| if (SecondDesc) |
| { |
| AcpiUtDeleteObjectDesc (SecondDesc); |
| } |
| break; |
| |
| case ACPI_TYPE_LOCAL_BANK_FIELD: |
| |
| ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, |
| "***** Bank Field %p\n", Object)); |
| |
| SecondDesc = AcpiNsGetSecondaryObject (Object); |
| if (SecondDesc) |
| { |
| AcpiUtDeleteObjectDesc (SecondDesc); |
| } |
| break; |
| |
| default: |
| |
| break; |
| } |
| |
| /* Free any allocated memory (pointer within the object) found above */ |
| |
| if (ObjPointer) |
| { |
| ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object Subptr %p\n", |
| ObjPointer)); |
| ACPI_FREE (ObjPointer); |
| } |
| |
| /* Now the object can be safely deleted */ |
| |
| ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object %p [%s]\n", |
| Object, AcpiUtGetObjectTypeName (Object))); |
| |
| AcpiUtDeleteObjectDesc (Object); |
| return_VOID; |
| } |
| |
| |
| /******************************************************************************* |
| * |
| * FUNCTION: AcpiUtDeleteInternalObjectList |
| * |
| * PARAMETERS: ObjList - Pointer to the list to be deleted |
| * |
| * RETURN: None |
| * |
| * DESCRIPTION: This function deletes an internal object list, including both |
| * simple objects and package objects |
| * |
| ******************************************************************************/ |
| |
| void |
| AcpiUtDeleteInternalObjectList ( |
| ACPI_OPERAND_OBJECT **ObjList) |
| { |
| ACPI_OPERAND_OBJECT **InternalObj; |
| |
| |
| ACPI_FUNCTION_ENTRY (); |
| |
| |
| /* Walk the null-terminated internal list */ |
| |
| for (InternalObj = ObjList; *InternalObj; InternalObj++) |
| { |
| AcpiUtRemoveReference (*InternalObj); |
| } |
| |
| /* Free the combined parameter pointer list and object array */ |
| |
| ACPI_FREE (ObjList); |
| return; |
| } |
| |
| |
| /******************************************************************************* |
| * |
| * FUNCTION: AcpiUtUpdateRefCount |
| * |
| * PARAMETERS: Object - Object whose ref count is to be updated |
| * Action - What to do (REF_INCREMENT or REF_DECREMENT) |
| * |
| * RETURN: None. Sets new reference count within the object |
| * |
| * DESCRIPTION: Modify the reference count for an internal acpi object |
| * |
| ******************************************************************************/ |
| |
| static void |
| AcpiUtUpdateRefCount ( |
| ACPI_OPERAND_OBJECT *Object, |
| UINT32 Action) |
| { |
| UINT16 OriginalCount; |
| UINT16 NewCount = 0; |
| ACPI_CPU_FLAGS LockFlags; |
| |
| |
| ACPI_FUNCTION_NAME (UtUpdateRefCount); |
| |
| |
| if (!Object) |
| { |
| return; |
| } |
| |
| /* |
| * Always get the reference count lock. Note: Interpreter and/or |
| * Namespace is not always locked when this function is called. |
| */ |
| LockFlags = AcpiOsAcquireLock (AcpiGbl_ReferenceCountLock); |
| OriginalCount = Object->Common.ReferenceCount; |
| |
| /* Perform the reference count action (increment, decrement) */ |
| |
| switch (Action) |
| { |
| case REF_INCREMENT: |
| |
| NewCount = OriginalCount + 1; |
| Object->Common.ReferenceCount = NewCount; |
| AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags); |
| |
| /* The current reference count should never be zero here */ |
| |
| if (!OriginalCount) |
| { |
| ACPI_WARNING ((AE_INFO, |
| "Obj %p, Reference Count was zero before increment\n", |
| Object)); |
| } |
| |
| ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, |
| "Obj %p Type %.2X Refs %.2X [Incremented]\n", |
| Object, Object->Common.Type, NewCount)); |
| break; |
| |
| case REF_DECREMENT: |
| |
| /* The current reference count must be non-zero */ |
| |
| if (OriginalCount) |
| { |
| NewCount = OriginalCount - 1; |
| Object->Common.ReferenceCount = NewCount; |
| } |
| |
| AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags); |
| |
| if (!OriginalCount) |
| { |
| ACPI_WARNING ((AE_INFO, |
| "Obj %p, Reference Count is already zero, cannot decrement\n", |
| Object)); |
| } |
| |
| ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, |
| "Obj %p Type %.2X Refs %.2X [Decremented]\n", |
| Object, Object->Common.Type, NewCount)); |
| |
| /* Actually delete the object on a reference count of zero */ |
| |
| if (NewCount == 0) |
| { |
| AcpiUtDeleteInternalObj (Object); |
| } |
| break; |
| |
| default: |
| |
| AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags); |
| ACPI_ERROR ((AE_INFO, "Unknown Reference Count action (0x%X)", |
| Action)); |
| return; |
| } |
| |
| /* |
| * Sanity check the reference count, for debug purposes only. |
| * (A deleted object will have a huge reference count) |
| */ |
| if (NewCount > ACPI_MAX_REFERENCE_COUNT) |
| { |
| ACPI_WARNING ((AE_INFO, |
| "Large Reference Count (0x%X) in object %p, Type=0x%.2X", |
| NewCount, Object, Object->Common.Type)); |
| } |
| } |
| |
| |
| /******************************************************************************* |
| * |
| * FUNCTION: AcpiUtUpdateObjectReference |
| * |
| * PARAMETERS: Object - Increment ref count for this object |
| * and all sub-objects |
| * Action - Either REF_INCREMENT or REF_DECREMENT |
| * |
| * RETURN: Status |
| * |
| * DESCRIPTION: Increment the object reference count |
| * |
| * Object references are incremented when: |
| * 1) An object is attached to a Node (namespace object) |
| * 2) An object is copied (all subobjects must be incremented) |
| * |
| * Object references are decremented when: |
| * 1) An object is detached from an Node |
| * |
| ******************************************************************************/ |
| |
| ACPI_STATUS |
| AcpiUtUpdateObjectReference ( |
| ACPI_OPERAND_OBJECT *Object, |
| UINT16 Action) |
| { |
| ACPI_STATUS Status = AE_OK; |
| ACPI_GENERIC_STATE *StateList = NULL; |
| ACPI_OPERAND_OBJECT *NextObject = NULL; |
| ACPI_OPERAND_OBJECT *PrevObject; |
| ACPI_GENERIC_STATE *State; |
| UINT32 i; |
| |
| |
| ACPI_FUNCTION_NAME (UtUpdateObjectReference); |
| |
| |
| while (Object) |
| { |
| /* Make sure that this isn't a namespace handle */ |
| |
| if (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED) |
| { |
| ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, |
| "Object %p is NS handle\n", Object)); |
| return (AE_OK); |
| } |
| |
| /* |
| * All sub-objects must have their reference count incremented also. |
| * Different object types have different subobjects. |
| */ |
| switch (Object->Common.Type) |
| { |
| case ACPI_TYPE_DEVICE: |
| case ACPI_TYPE_PROCESSOR: |
| case ACPI_TYPE_POWER: |
| case ACPI_TYPE_THERMAL: |
| /* |
| * Update the notify objects for these types (if present) |
| * Two lists, system and device notify handlers. |
| */ |
| for (i = 0; i < ACPI_NUM_NOTIFY_TYPES; i++) |
| { |
| PrevObject = Object->CommonNotify.NotifyList[i]; |
| while (PrevObject) |
| { |
| NextObject = PrevObject->Notify.Next[i]; |
| AcpiUtUpdateRefCount (PrevObject, Action); |
| PrevObject = NextObject; |
| } |
| } |
| break; |
| |
| case ACPI_TYPE_PACKAGE: |
| /* |
| * We must update all the sub-objects of the package, |
| * each of whom may have their own sub-objects. |
| */ |
| for (i = 0; i < Object->Package.Count; i++) |
| { |
| /* |
| * Null package elements are legal and can be simply |
| * ignored. |
| */ |
| NextObject = Object->Package.Elements[i]; |
| if (!NextObject) |
| { |
| continue; |
| } |
| |
| switch (NextObject->Common.Type) |
| { |
| case ACPI_TYPE_INTEGER: |
| case ACPI_TYPE_STRING: |
| case ACPI_TYPE_BUFFER: |
| /* |
| * For these very simple sub-objects, we can just |
| * update the reference count here and continue. |
| * Greatly increases performance of this operation. |
| */ |
| AcpiUtUpdateRefCount (NextObject, Action); |
| break; |
| |
| default: |
| /* |
| * For complex sub-objects, push them onto the stack |
| * for later processing (this eliminates recursion.) |
| */ |
| Status = AcpiUtCreateUpdateStateAndPush ( |
| NextObject, Action, &StateList); |
| if (ACPI_FAILURE (Status)) |
| { |
| goto ErrorExit; |
| } |
| break; |
| } |
| } |
| NextObject = NULL; |
| break; |
| |
| case ACPI_TYPE_BUFFER_FIELD: |
| |
| NextObject = Object->BufferField.BufferObj; |
| break; |
| |
| case ACPI_TYPE_LOCAL_REGION_FIELD: |
| |
| NextObject = Object->Field.RegionObj; |
| break; |
| |
| case ACPI_TYPE_LOCAL_BANK_FIELD: |
| |
| NextObject = Object->BankField.BankObj; |
| Status = AcpiUtCreateUpdateStateAndPush ( |
| Object->BankField.RegionObj, Action, &StateList); |
| if (ACPI_FAILURE (Status)) |
| { |
| goto ErrorExit; |
| } |
| break; |
| |
| case ACPI_TYPE_LOCAL_INDEX_FIELD: |
| |
| NextObject = Object->IndexField.IndexObj; |
| Status = AcpiUtCreateUpdateStateAndPush ( |
| Object->IndexField.DataObj, Action, &StateList); |
| if (ACPI_FAILURE (Status)) |
| { |
| goto ErrorExit; |
| } |
| break; |
| |
| case ACPI_TYPE_LOCAL_REFERENCE: |
| /* |
| * The target of an Index (a package, string, or buffer) or a named |
| * reference must track changes to the ref count of the index or |
| * target object. |
| */ |
| if ((Object->Reference.Class == ACPI_REFCLASS_INDEX) || |
| (Object->Reference.Class== ACPI_REFCLASS_NAME)) |
| { |
| NextObject = Object->Reference.Object; |
| } |
| break; |
| |
| case ACPI_TYPE_REGION: |
| default: |
| |
| break; /* No subobjects for all other types */ |
| } |
| |
| /* |
| * Now we can update the count in the main object. This can only |
| * happen after we update the sub-objects in case this causes the |
| * main object to be deleted. |
| */ |
| AcpiUtUpdateRefCount (Object, Action); |
| Object = NULL; |
| |
| /* Move on to the next object to be updated */ |
| |
| if (NextObject) |
| { |
| Object = NextObject; |
| NextObject = NULL; |
| } |
| else if (StateList) |
| { |
| State = AcpiUtPopGenericState (&StateList); |
| Object = State->Update.Object; |
| AcpiUtDeleteGenericState (State); |
| } |
| } |
| |
| return (AE_OK); |
| |
| |
| ErrorExit: |
| |
| ACPI_EXCEPTION ((AE_INFO, Status, |
| "Could not update object reference count")); |
| |
| /* Free any stacked Update State objects */ |
| |
| while (StateList) |
| { |
| State = AcpiUtPopGenericState (&StateList); |
| AcpiUtDeleteGenericState (State); |
| } |
| |
| return (Status); |
| } |
| |
| |
| /******************************************************************************* |
| * |
| * FUNCTION: AcpiUtAddReference |
| * |
| * PARAMETERS: Object - Object whose reference count is to be |
| * incremented |
| * |
| * RETURN: None |
| * |
| * DESCRIPTION: Add one reference to an ACPI object |
| * |
| ******************************************************************************/ |
| |
| void |
| AcpiUtAddReference ( |
| ACPI_OPERAND_OBJECT *Object) |
| { |
| |
| ACPI_FUNCTION_NAME (UtAddReference); |
| |
| |
| /* Ensure that we have a valid object */ |
| |
| if (!AcpiUtValidInternalObject (Object)) |
| { |
| return; |
| } |
| |
| ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, |
| "Obj %p Current Refs=%X [To Be Incremented]\n", |
| Object, Object->Common.ReferenceCount)); |
| |
| /* Increment the reference count */ |
| |
| (void) AcpiUtUpdateObjectReference (Object, REF_INCREMENT); |
| return; |
| } |
| |
| |
| /******************************************************************************* |
| * |
| * FUNCTION: AcpiUtRemoveReference |
| * |
| * PARAMETERS: Object - Object whose ref count will be decremented |
| * |
| * RETURN: None |
| * |
| * DESCRIPTION: Decrement the reference count of an ACPI internal object |
| * |
| ******************************************************************************/ |
| |
| void |
| AcpiUtRemoveReference ( |
| ACPI_OPERAND_OBJECT *Object) |
| { |
| |
| ACPI_FUNCTION_NAME (UtRemoveReference); |
| |
| |
| /* |
| * Allow a NULL pointer to be passed in, just ignore it. This saves |
| * each caller from having to check. Also, ignore NS nodes. |
| */ |
| if (!Object || |
| (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED)) |
| |
| { |
| return; |
| } |
| |
| /* Ensure that we have a valid object */ |
| |
| if (!AcpiUtValidInternalObject (Object)) |
| { |
| return; |
| } |
| |
| ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, |
| "Obj %p Current Refs=%X [To Be Decremented]\n", |
| Object, Object->Common.ReferenceCount)); |
| |
| /* |
| * Decrement the reference count, and only actually delete the object |
| * if the reference count becomes 0. (Must also decrement the ref count |
| * of all subobjects!) |
| */ |
| (void) AcpiUtUpdateObjectReference (Object, REF_DECREMENT); |
| return; |
| } |